Max Schaefer answers Humble Indie Bundle Questions on Torchlight 2Posted 27 September 2012 by Rushster
In a new AMA on Reddit for theÂ Humble Indie Bundle, Max Schaefer answers questions about the bundle idea and of course Torchlight 2. As Reddit is a nightmare to read any type of conversation I have whipped out the bits with Max. Mac gamers should not also that Max does say below that the Mac port will be at least a couple of months away.
We jumped at the chance when they approached us. We’ve been a fan of the bundle idea for a while, so it’s sort of a no-brainer for us.
What is the part of your game that you are most proud of?
I’m most proud that we were able to make a game that connected with the heritage of ARPGs, do it with a small, dedicated team, and basically provide a stable foundation for our company. Oh, and only charge $20 for it at release.
how did the Torchlight 2 launch go?? @Lifeformed: This isn’t a question but I really love your music, your soundtrack has been on repeat since I got the bundle.
The launch went great! Of course there were some issues, there always are in a big multiplayer game launch, but I think overall it went really well, and people are loving it. Thanks for the compliment on the music! We are really lucky to have Matt Uelmen as a sound guy.
When is the Mac version of Torchlight II coming out? Do do you see TLII being in a Humble Bundle anytime soon?
That’s next on the agenda, but it will take a couple months at least.Â Oh, and we look forward down the road eventually to having TL2 in a bundle!
What according to you is the future of distribution for indie developers? Steam or Humble Bundle type sales?
Both. I think both are wonderful for indie developers – the Humble Bundle gets a lot of eyes on games people might never have heard about, and the unique pay model makes it accessible for almost anyone, and Steam provides the year-round sales platform and indie needs for stability.
Have you considered going open source with the games (but keeping copyright on the art, so a licence would still be needed to play the games – see quake)? In this way you will get more exposure and your games running (ported by fans) on platforms you haven’t even considered or are not yet available at this time.
We used an open source game engine (Ogre 3D), and we’re giving away our development tools with TL2 just like we did with TL1 in this bundle.