Torchlight for free on GOG for 48 hours
Posted 18 June 2013 by Rushster at 5:29 pm GMT

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GOG are celebrating a summer of DRM free games and to get the 17 day sale started they are offering the original Torchlight for free.

In the last few months, there has been a lot of outcry from gamers over DRM and how it is changing our favorite form of entertainment. If it keeps growing, it may well take a large part of the fun out of gaming. As anti-DRM crusaders, we’re very glad to see that the issue of restrictive digital rights management has become an item of public debate, and we want to make sure that our #NoDRM stance is clear. None of the games in our sale have DRM, and none of our games ever will.

You can pick up your free copy here.

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GMOD Looking for Kickstarter Support to add Torchlight 2
Posted 6 May 2013 by Rushster at 7:36 pm GMT

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The GMOD mod management tool is looking to raise $70.000 to create a robust mod management system which will include Torchlight 2. Currently they have support for the original Torchlight but the fund raising effort will expand the number of titles supported.

The tool manages mods and syncs with the latest versions, mod browsing tools and also resources to help make your own mods. I am not sure how important TL2 support would be due to Steamworks but if you want to find out more head the Kickstarter site.

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SynergiesMOD patch notes v2.136 to v2.142
Posted 24 April 2013 by David at 4:41 pm GMT

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With updates coming in faster than one can run in Torchlight 2, SynergiesMOD is progressing fast. As its near dinner time, at this rate if chicken tastes good, then SyngeriesMOD will taste better than chicken (yes my PC eats chicken (very recently tasty chicken from China) – how else does it keep up with todays games ;) ). Patch notes for v2.136 are listed below followed by SynergiesMOD patch notes v2.142.

Patch Notes 2.142 – includes fixes for some of the added content and some drop rates.


Patch Notes 2.142

Loot drops

  • Souls (minor, lesser, greater, magnificent) will now drop from their monsters.
  • Soul Stones will now drop with any monster that drops “take me to table mountain” portal (bosses).
  • Legendary T1 skulls now drop from troll ancients.
  • Boon will now sell more legendaries.
  • SynSKULL drops for tiered trash now drop correctly, including slightly higher chance of limoanies.

Boon vendor

  • Boon now sells Potions, and a small selection of Aberdokki’s old gem list.

Unique netherweapons

  • These were changed a few patches ago, removed 5 sockets to 2 max as per tier restrictions in synergies.
  • Rerolled all the affixes on them to compensate with hopefully better options.

TROLL TRASH LEGENDARIES

  • Troll trash will drop a reworked Tier0.5 version of the new 105 armor sets, these will be retextured soon.

TROLL PASS/BASIN ANCIENTS

  • The troll ancients in these two zones will drop tier1 legendary Skulls, this is a rare 1 to 2% drop rate though.

Patch Notes 2.136 – includes removal of pet transformations for now for further testing, Tier-0 boss stat and hero monster affix changes, updates to Necromancer stat based skills, Act 5 changes oh and Skull loot drops (how cool is that!).

Patch Notes 2.136

  • Fixed set bonus’s to have set names

Removing pet Transformations

  • The pets are not completely compatible and can crash when used. will do much more testing before re-integrating them AGAIN.

All Tier-0 Bosses

  • All bosses in tier0 dungeons have had their life lowered by 1000 on the graphs. Preparation for tier-1 has begun!

TableMountain

  • Changed my armor, sadly the face wasn’t working on it with how the merchants are made.
  • Added a dummy in the southwest corner (bottom left).
  • Socket master now does sockets!

Hero monster affixes

  • Armor bonuses, Damage Reduction bonus’s and Reflection bonus’s have been lowered for Heroes.
    • Skull loot

      • A new spawnclass was added to all SynergiesMOD exclusive monsters of the tier0, tier1, rare and ancient and world boss classifications. The list calls on end game vanilla skulls specifically that help the player progress in those environments.

      NECROMANCER SUMMON SKILLS

      The Master minion and Horde spells are now affected by a stat as an added bonus, you lose nothing that you already have, this ADDS to what is there already.

      • Fury, DeathDolls: 1% of Dexterity
      • Shade, Spores: 1% of Focus
      • Dragon, Skeletons: 1% of Strength
      • Zombies: 1% of Vitality
      • SOUL CRAFTING

        • Minor Souls, Lesser Souls, Greater Souls will drop in a range from Elite, Hero, Tier0 Trash, and Tier1 Trash monsters.
        • Magnificent Souls will drop from ancient trolls and rare dragons.
        • Angelic Souls need to be crafted.
        • Soul Stones will drop from all tier0 bosses.
        • Combine 10 minor souls to make a Lesser soul, 10 lesser souls to make a greater soul, 10 greater souls to make a magnificent soul and 5 magnificent souls to make a Angelic soul.
        • Combine a Angelic Soul, a Soul Stone and ANY tier0 armor piece (not rings nor weapons) and the item will be ‘soulbound’ and have a 5% damage reduction affix added to it. Be warned it destoys your previous item and replaces it with a new one, sockets/enchants will be lost.
        • Combine a second Angelic Soul, 2 Soul Stones and any Tier0 SOULBOUND armor piece and the item will change to a second degree of soulbound, adding in 8% damage reduction and a health increase. Again destroying the old armor and creating a new one.

        ACT5 — TROLL PASS and TROLL BASIN

        • Welcome to the START of ACT5. I will be updating the act with quests that unlock tier1 dungeons ‘soon’. For now enjoy the trash legendaries, souls and trolls!
        • Dragon wing will be added soon as well!

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SynergiesMOD Update 2.000 released
Posted 19 April 2013 by David at 8:54 am GMT

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With the latest update from Salan, more legendary armour pieces, weapons, encounters have been added and completed. Development is certainly going at a brisk pace, possibly due to GUTS? One thing is for sure, this mod is certainly one to try if you have not already done so.


SynergiesMOD end game rework is complete, and released in all its glory!

70 new tier0 legendary armor pieces, 18 new tier0 legendary weapons, 18 new tier0 worldboss encounters, 25 new tier0 dungeons. Reworked enchanters, Table Mountain vendors, pets and more!

Each world boss now has the chance to drop a specific list of gear, and a trading forum has been created to facilitate the economy this will drive. Find it here on the SynergiesMOD website. Be part of the community, leave feedback and help shape the mod!

Future updates involve completing developments for the Warlock and Paladin classes. Stay tuned! If you have a mod that you’d like a spotlight on, especially now that GUTs editor is finally released, let us know!

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Watch the Runic Modding Live Stream Tonight 8PM PST
Posted 11 April 2013 by Rushster at 7:18 pm GMT

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Here’s something you should not miss tonight, a live modding session with Runic which will be well worth checking out if you’re playing with mods or want to learn more.

I’ll be doing an informal little modding session on my stream, currently planning for Thursday at 8PM PST. It’ll be part me just doing a mod for fun, part taking suggestions for the direction of the mod (what skills to add to the initial idea), and part answering questions you have for using the editor. Which does mean it’ll end up mostly being a class based mod since I’m not familiar with other parts of the editor, but it’ll touch on lots of different stuff. Hopefully it’ll be helpful just to see the thought process and how the flow for going from idea to creation ends up working (or more specifically, not working and trying to figure out how to get around the problems at hand).

It’ll also show how human we are (I am) because I’m sure I’ll get stuck on the first part and have to look up on the forums how to add a new class! :D

Announcements (if I change the time)
www.twitter.com/iiTiamatii
Stream
www.twitch.tv/iiTiamatii

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Torchlight 2 Patch 1.23.x.5 Deployed
Posted 5 April 2013 by Rushster at 8:50 am GMT

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Patch 1.23.x.5

Skills

  • Fixed an issue where players could get stuck in a particular phase beast level
  • Fix for the final dungeon in the Ice Labs
  • Fix for exiting the Ice Labs to Frosted Hills
  • Fixes for minimap puzzle representations on some maps

UI

  • Fixed issues with display of modded game groups in dropdown

ModLauncher

  • Fix for visual issues on Windows XP machines.
  • Added “Waiting for response from Steam” message to ModLauncher start-up.
  • Added notification that time may be required before ModLauncher can be started when mods require updates.

GUTS

  • Unit editors (monster, items, players props) now have a “folder” column in the unit list.
  • Added “find:” operator for expression filtering (i.e. “find:SuperAxe” will list all the files which contain “SuperAxe” anywhere in their data)
  • Editor no longer crashes when investing skill points wish push a skill to the next tier.
  • Modded skills no longer show twice in the skiles editor.
  • Fixed the “view folder” button in the rule set editor when viewing mod level sets.
  • Modded rule sets should no longer show twice in the rule set editor.
  • Stat lines no longer show twice when modding stat lines.
  • Fixed Progress bar UI object setting the wrong index when selecting STAT ONE and STAT TWO.
  • Fixed a number of various places were we weren’t also looking for mod files when listing files in a directory.
  • Texture sheet png files are not included in the pak. So the image selector and unit editors now show valid images.
  • fixed skill UI layout browse/open buttons in the Player editor when modding.
  • fixed catagory filtering in the affix editor after modding an affix.
  • Can no longer attempt to add static unittypes in the unittypes editor.

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Patch 1.22.x.40 Arrives with Steam Workshop Support and GUTS Editor
Posted 1 April 2013 by Rushster at 11:27 pm GMT

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It’s been a long time coming but it’s finally here, Steam Workshop support is now live and Runic has also kicked open a  Torchlight II GUTS wiki for all budding modders. Check the official Steam Group and you can find the Workshop.

Youcan find out how to use the GUTS editor by checking out the getting started guide in the new wiki which also includes docs and info on how to download the tools.

The game has also been patched today with the following notes.

Patch 1.22.x.40
Released April 1, 2013

New Content

  • New Unique and Legendary weapons for every item class
  • New class armor sets
  • New MapRoom maps
  • Additional side dungeons in Act 1 and 2 during New Game Plus play
  • Nether-Realm portals take you to a new Nether-Realm tileset, with new creatures
  • Headcrab pet
  • Alpaca pet
  • Panda pet
  • Stag pet

Modding

  • Modding is now fully enabled. For Steam users, Steam Workshop support is integrated.
  • Modding is fully supported in multiplayer – filter available games by active mod combinations. With Steam Workshop, automatically subscribe to and match configurations to join modded games!
  • New to modding? Here’s how to get started with GUTS – the Torchlight II GUTS wiki

Bugfixes

  • Socketable-granted DOT effects now get character damage bonuses from focus and items
  • Fixed issue where Reflection would change your target while fishing, which would leave you in a bad state
  • Various protections to prevent poorly formed mods
  • Other minor fixes

Runic also sent over a few Q&As with the development team about the GUTS Editor and you can read then after the break…

read more

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Asian Pets – The Panda
Posted 7 March 2013 by Rushster at 4:05 am GMT

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As we reported a few days ago, Runic are expanding into Asia with Torchlight 2 and there are three new pets being added to the game for everyone. A pic of a rather cool looking panda popped up today and it’s a very nice addition.

Oh! Happy birthday Falcor from all of us at IncGamers!

panda2

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Runic expands into Asia with Torchlight II
Posted 4 March 2013 by David at 7:44 pm GMT

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Runic has recently announced their expansion into China and Japan with Torchlight II. In addition Asia is getting three new Asian themed pets. Check out the offical post below. What would your Asian themed pet be (hint: it will most likely be on your local Chinese Calendar)? Funnily enough, I will also be in China from the 7th, so if my friend has Torchlight II I’ll try playing it (and listening to ‘everyone was torchlight fighting’ on the plane). Lastly, if Asian themed mods are your thing, check out Epoch’s Ninja class part of the SynergiesMOD.


We have some good news for our fans in Asia! Localized versions of Torchlight II will be released in the region.

C&C Media will release Torchlight II in Japanese, 4Games will release in simplified Chinese, and IWAN will release in traditional Chinese. If you are interested in getting a localized box edition of Torchlight II, watch their websites for a release date and details!

To celebrate the news, three new Asian themed pets will be available to all players. We’ll definitely let you know when to check them out. Thank you for playing!

Until next time, ossu!

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Torchlight II mod spotlight – Theolentist class by OedipusTex
Posted 24 February 2013 by David at 1:42 pm GMT

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Hey guys, welcome to the second part of our Torchlight II mod spotlight series! Previously we talked with the SynergiesMOD team, please check it out if you haven’t already done so. This time we got in touch with OedipusTex who shows us his work within the Torchlight II modding community, particularly about his interesting Theolentist class.

Theolentist class from OedipusTex

Theolentist class from OedipusTex

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